Your game sources feed one router. When a source goes offline mid-spin, the router shifts its traffic onto the healthy sources in the same beat. Your player keeps spinning — they never feel the seam.
live concept scene · loops while in view
Block any source that falls below the reliability threshold you set. Your terms, enforced automatically.
Drop sources that run slow for a given market. Players get a fast load or they get a better source.
Every routing decision logged: source chosen, alternatives evaluated, reason it won. Your ops team and your auditors see the same data.
Tap any source to kill it. Its traffic reroutes to the survivors in real time. Your uptime holds, your players never feel it.
Spin the wheel. The source drops. The failover fires. The ball keeps rolling.